HD - HIGH VS LOW PING:
welcome
guys desync pikas advantage and high ping players are all big concerns to
plenty of players in pub Jean naturally. If you have got a high ping you may
loot slower opened or slower get into car slower just about every single time
the server has to acknowledge. What you probably did you experienced the delay
but what about gunfights. does one have an obstacle with the next ping and the
way does your higher ping affect others. The interesting thing is that gun play
is precisely the identical with a better ping because it is with a lower pane
your weapons will shoot the identical but the registration of harm is vastly
different. so as to check this I'm using two computers one connected via a VPN
to make sure a really high ping and therefore the other connected normally via
a 1 gigabit fiber optic connection naturally.
This
is an extreme situation founded artificially to form the consequences obvious
to us when the high ping player peaks and attacks the low paying player.
there's a large delay giving that player an infinite pikas advantage the high
ping player can of course completely. Kill the low ping player before he even
notices there's an enemy. If you're the low ping player during this case
there's just nothing you'll be able to really do you'll just die. What if the
low ping player attacks the high paint player that ought to be the identical
disadvantage just opposite right strangely. No despite having an insane paint
the helping player gets the knowledge from the low ping player much quicker.
which implies that the helping player overall encompasses a big advantage. When
it involves pushing an enemy this ultimate which means that having a high ping
gives you a more robust latency.
Advantage of Low and High Ping:
We
can see this clearly if both players are standing before of every other this is
often one example where the helping player is at 350 ping and a coffee ping
player at 20. there's plenty more desync experience for the low ping player
than for the high. If you add a touch of packet loss into the combo the high
ping player will almost completely ruin the experience of the low ping player.
This shocking recording will show you the way bad it will be a ridiculous
amount of desync which is able to obviously mean that the low-paying player
will get shot far behind cover allow me to demonstrate.
Again very strangely soda G net code favors
high ping players so, the high ping player won't experience getting shot this
far behind cover. As damage will register way more quickly for him so, within
the case of the high ping player pushing a coffee ping player. The helping
player includes a big advantage and within the case of Kenny's shot. The low
ping player will get shot much further behind cover than the high ping player
which can also make the low ping player unable to react as quickly to incoming
fire naturally.
this is often quite problematic as many players hook up with servers across the world using VPNs. I imagine that other games may need these same problems and i am not qualified to comment further on the pub Ginette code. I can only really show you guys my results so you recognize what you're up against out there. I hope that pubs you'll cross-check this as I do consider it quite an problem if you learn. allow us to know what you learn from this and any question you'll tell me in comment section.
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