HD- HIGH VS LOW PING, WHO HAS MORE ADVANTAGES - Popular Games Review

 HD - HIGH VS LOW PING:  

welcome guys desync pikas advantage and high ping players are all big concerns to plenty of players in pub Jean naturally. If you have got a high ping you may loot slower opened or slower get into car slower just about every single time the server has to acknowledge. What you probably did you experienced the delay but what about gunfights. does one have an obstacle with the next ping and the way does your higher ping affect others. The interesting thing is that gun play is precisely the identical with a better ping because it is with a lower pane your weapons will shoot the identical but the registration of harm is vastly different. so as to check this I'm using two computers one connected via a VPN to make sure a really high ping and therefore the other connected normally via a 1 gigabit fiber optic connection naturally. 

This is an extreme situation founded artificially to form the consequences obvious to us when the high ping player peaks and attacks the low paying player. there's a large delay giving that player an infinite pikas advantage the high ping player can of course completely. Kill the low ping player before he even notices there's an enemy. If you're the low ping player during this case there's just nothing you'll be able to really do you'll just die. What if the low ping player attacks the high paint player that ought to be the identical disadvantage just opposite right strangely. No despite having an insane paint the helping player gets the knowledge from the low ping player much quicker. which implies that the helping player overall encompasses a big advantage. When it involves pushing an enemy this ultimate which means that having a high ping gives you a more robust latency. 

Advantage of Low and High Ping:

We can see this clearly if both players are standing before of every other this is often one example where the helping player is at 350 ping and a coffee ping player at 20. there's plenty more desync experience for the low ping player than for the high. If you add a touch of packet loss into the combo the high ping player will almost completely ruin the experience of the low ping player. This shocking recording will show you the way bad it will be a ridiculous amount of desync which is able to obviously mean that the low-paying player will get shot far behind cover allow me to demonstrate.

 Again very strangely soda G net code favors high ping players so, the high ping player won't experience getting shot this far behind cover. As damage will register way more quickly for him so, within the case of the high ping player pushing a coffee ping player. The helping player includes a big advantage and within the case of Kenny's shot. The low ping player will get shot much further behind cover than the high ping player which can also make the low ping player unable to react as quickly to incoming fire naturally.

 this is often quite problematic as many players hook up with servers across the world using VPNs. I imagine that other games may need these same problems and i am not qualified to comment further on the pub Ginette code. I can only really show you guys my results so you recognize what you're up against out there. I hope that pubs you'll cross-check this as I do consider it quite an problem if you learn. allow us to know what you learn from this and any question you'll tell me in comment section.


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